The year is 1479. Word has been travelling fast through the sword coast as a sinister gate has opened somewhere in the icy north. As reports of strange creatures wreaking chaos on the land travel to the ears of our adventurers they begin to converge in Ironmaster to investigate. For their own reasons they have arrived in Ironmaster and intend to find this peculiar gate and close it, but hopefully not without finding someone to pay them for their good deed first.

SA Campaign

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